Post by Spiffy on Jun 5, 2010 16:04:25 GMT
Your name: Spiffy
Character Number: 1
Character Name: Shea
Age: 26
Birth Season: Spring
Gender: Male
Craft: Beastcraft
Rank: Journeyman
Weyr/Hold: Weyr
Sexuality: Bisexual
Russell Howard
Appearance: Average in appearance, he is a little more on the handsome side of the scale, though many would argue that he is simply cute. With the lean body typical of runner racers and the strength of the smith blood, he is certainly worth a look for many a girl, and guy for that matter. With that, he stands at about 5'10" tall, good sized for a guy, not too short and not too tall as to be lanky. He never really went through a lanky stage when he was younger, and only grew into his height after he graduated. Being small up until then, he was often used for racing the crafthall's runners at the various gathers, a thrill that he dearly misses.
His tanned skin shows a working life, along with the several scars he owes to the animals he works with day by day. Not to mention the fight he got into with a feline when he was scouting for wild herdbeasts, leaving his with a clawed right arm and chest and a dislike of felines of any sort. They're currently the only animal he holds no love for. He is, however, rather fond of showing off his scars when chatting to someone, and invariably everyone he comes into contact with will know of them.
Facial wise he has fairly soft features, topped by dirty blonde hair. The hair style is usually fairly messy, with nothing more serious than a run through with his fingers in the morning. This does mean, however, that when it gets wet it’s usually fairly difficult for him to work out the knots, compounded by the fact that it has a bad habit of going slightly curly in the rain, making it only look worse. His eyes are soft, almond shaped and the colour of sand, a light hazel with the occasional darker fleck. His nose and mouth are in good proportion with these eyes, not too large or prominent.
Personality: No matter what situation Shea is put in, he will always do one thing - try to make friends. To him friends are invaluable, and should be as numerous as possible. It's almost as if he's building an army of support, connections in all the right places, with anyone of any gender of any temperament. This can backfire on him though, for he gets so exuberant about his company that he often overlooks any sign that he may not be wanted, only making the situation worse.
In actual fact he has a very bad habit of overlooking almost everything. He's so oblivious it can often take him a sevenday or so to notice that something's changed when everyone else realised the day it happens. He usually manages not to miss the most important things, and can easily laugh off any smaller occurrences when they do happen, looking appropriately sheepish if it gets him into trouble.
Getting in trouble has never been a biggie for him, he's done it so often he kinda knows what to expect, though his newfound responsibility as a Journeyman has sobered him up a little in this respect. Truth or dare, Shea is literally up for anything, whatever it is or means, and will never back down from something adventurous or fun, often doing his best to drag everyone else in with him. His confidence can be a virtue and a curse at the same time. Though it means he will never back down from a challenge or order, it can of course get him into things that go way over his head.
With this confidence though, comes the drive to do whatever he thinks of doing, before he's had much chance to think about the consequences. With this disregard for himself you'd think him stupid or dumb - wrong. He's actually pretty smart, and a quick thinker, which is why he thinks up escapades like he does - he just doesn't bother to think about boring stuff like consequences or maths.
Well, where consequences to himself are concerned anyway. On the other hand, he would never intentionally do something if he knew it wold hurt someone else. That would just go against his whole psyche - how's he supposed to make friends with someone when he hurts them? It just doesn't work. So for the most part he is considerate of others, but just be warned that no matter who you are he will do his utmost to charm you onto his side of the game.
He also sports a weird connection with animals of almost any sort. He finds animals much easier to understand than his fellow humans, though this doesn’t stop his socialising with either species. If he could, he would fill his home with all sorts of animals - except felines. He loves canines, he would definitely have one of those, and a runner - a racing runner, of course, possibly several - a bovine, because he has a soft spot for the herdbeasts, and a flitter. So far he's done pretty well; although technically the only ones he 'owns' are Ashan, his canine, and Dawn, his gold flitter, he's working with the herdbeasts and runners of the Weyr, but that's good enough for him. His heart still lies with the runners though.
History: Born to a couple from Ista island Shea spent the majority of his young life there. His father was a smith at Ista Hold, so he wold spend many a happy hour in the forge, getting under his fathers feet and generally being a nuisance. But his father put up with it, and his son came out of it with a decent understanding of metal which he hoped Shea would take on into is apprenticeship. But alas, though Shea much enjoyed his time in the forge, his heart truly lay with the world outside and, more specifically, knee deep in mud and crap in a field with the animals.
So when the time came for him to choose his crafthall, he invariably made a beeline to the Beast Crafthall. The rest of his life therein was spent at Keroon Hold, except brief sojourns to various other parts of the planet to better study the local animals and bloodlines. It was on one of these trips that their group was set upon by a pair of striped felines. Fortunately there were many more in the human party and the felines were quickly fought off, one of them even being trampled by the fleeing bovines, silly things. That was when Shea got his scars - one of the felines leapt on him after mauling one of their mates before the Master traveling with them decapitated it with an axe, a wonder he didn’t get Shea’s head too, as he was renowned for his bad aim. When asked if he was ok, all Shea could say was bad luck they couldn’t use the second pelt.
He walked is tables at 18, graduating to Jr. Journeyman status. After continuing at the hall in pursuit of his specialism in caring for farm animals and runners, he went to Ista hold for a placement, glad to be home at last. After over two Turns at Ista Hold, he transferred to Telgar Weyr for a further three, enjoying the change of scenery and the new challenge offered by keeping a whole Weyr stocked up.
When the expedition West was suggested, Shea jumped at the chance to help at the Hold there. Unfortunately, so did many other Beastcrafters, and Shea didn't make it on the list. He was contacted later, however, by a rider, who told him that they were also planning on founding a new Weyr in the West soon after completion of the Hold, and that surprisingly, out of the other applicants who didn't make the list, he had the most experience in a Weyr environment. When offered the chance to continue on to the Weyr once it was founded, he accepted. Why on Pern would he not?
Once West, breeding began in earnest, which Shea became heavily involved in. He was as surprised as everyone when they found wild herdbeasts on the continent, subtly different to their own, which did help by feeding the dragons. But he kept his suspicions to himself, and soon enough they Weyr was set up and he was moved there with them. He already knew many of the riders there anyway.
When the Weyr went to investigate the alley shrouded in fog, Shea managed to get himself a lift with one of the riders. What he thought was going to be a fun day turned out to be worse than in his nightmares. The blue he was riding with managed to between to safety, but not before he took a swipe on his leg and Dawn got her wing and tail chewed. He was deeply saddened by this event; he'd lost many friends that day, and was to loose several more to dragonlessness in the sevendays following. But despite all hat, when R'fel returned with the purple thing in tow, his beastcrafter curiosity got the better of him.
Relation to Existing/Pending Character?: N/A
Future: Meh, he's happy.
Pets:
Character Number: 1
Character Name: Shea
Age: 26
Birth Season: Spring
Gender: Male
Craft: Beastcraft
Rank: Journeyman
Weyr/Hold: Weyr
Sexuality: Bisexual
Russell Howard
Appearance: Average in appearance, he is a little more on the handsome side of the scale, though many would argue that he is simply cute. With the lean body typical of runner racers and the strength of the smith blood, he is certainly worth a look for many a girl, and guy for that matter. With that, he stands at about 5'10" tall, good sized for a guy, not too short and not too tall as to be lanky. He never really went through a lanky stage when he was younger, and only grew into his height after he graduated. Being small up until then, he was often used for racing the crafthall's runners at the various gathers, a thrill that he dearly misses.
His tanned skin shows a working life, along with the several scars he owes to the animals he works with day by day. Not to mention the fight he got into with a feline when he was scouting for wild herdbeasts, leaving his with a clawed right arm and chest and a dislike of felines of any sort. They're currently the only animal he holds no love for. He is, however, rather fond of showing off his scars when chatting to someone, and invariably everyone he comes into contact with will know of them.
Facial wise he has fairly soft features, topped by dirty blonde hair. The hair style is usually fairly messy, with nothing more serious than a run through with his fingers in the morning. This does mean, however, that when it gets wet it’s usually fairly difficult for him to work out the knots, compounded by the fact that it has a bad habit of going slightly curly in the rain, making it only look worse. His eyes are soft, almond shaped and the colour of sand, a light hazel with the occasional darker fleck. His nose and mouth are in good proportion with these eyes, not too large or prominent.
Personality: No matter what situation Shea is put in, he will always do one thing - try to make friends. To him friends are invaluable, and should be as numerous as possible. It's almost as if he's building an army of support, connections in all the right places, with anyone of any gender of any temperament. This can backfire on him though, for he gets so exuberant about his company that he often overlooks any sign that he may not be wanted, only making the situation worse.
In actual fact he has a very bad habit of overlooking almost everything. He's so oblivious it can often take him a sevenday or so to notice that something's changed when everyone else realised the day it happens. He usually manages not to miss the most important things, and can easily laugh off any smaller occurrences when they do happen, looking appropriately sheepish if it gets him into trouble.
Getting in trouble has never been a biggie for him, he's done it so often he kinda knows what to expect, though his newfound responsibility as a Journeyman has sobered him up a little in this respect. Truth or dare, Shea is literally up for anything, whatever it is or means, and will never back down from something adventurous or fun, often doing his best to drag everyone else in with him. His confidence can be a virtue and a curse at the same time. Though it means he will never back down from a challenge or order, it can of course get him into things that go way over his head.
With this confidence though, comes the drive to do whatever he thinks of doing, before he's had much chance to think about the consequences. With this disregard for himself you'd think him stupid or dumb - wrong. He's actually pretty smart, and a quick thinker, which is why he thinks up escapades like he does - he just doesn't bother to think about boring stuff like consequences or maths.
Well, where consequences to himself are concerned anyway. On the other hand, he would never intentionally do something if he knew it wold hurt someone else. That would just go against his whole psyche - how's he supposed to make friends with someone when he hurts them? It just doesn't work. So for the most part he is considerate of others, but just be warned that no matter who you are he will do his utmost to charm you onto his side of the game.
He also sports a weird connection with animals of almost any sort. He finds animals much easier to understand than his fellow humans, though this doesn’t stop his socialising with either species. If he could, he would fill his home with all sorts of animals - except felines. He loves canines, he would definitely have one of those, and a runner - a racing runner, of course, possibly several - a bovine, because he has a soft spot for the herdbeasts, and a flitter. So far he's done pretty well; although technically the only ones he 'owns' are Ashan, his canine, and Dawn, his gold flitter, he's working with the herdbeasts and runners of the Weyr, but that's good enough for him. His heart still lies with the runners though.
History: Born to a couple from Ista island Shea spent the majority of his young life there. His father was a smith at Ista Hold, so he wold spend many a happy hour in the forge, getting under his fathers feet and generally being a nuisance. But his father put up with it, and his son came out of it with a decent understanding of metal which he hoped Shea would take on into is apprenticeship. But alas, though Shea much enjoyed his time in the forge, his heart truly lay with the world outside and, more specifically, knee deep in mud and crap in a field with the animals.
So when the time came for him to choose his crafthall, he invariably made a beeline to the Beast Crafthall. The rest of his life therein was spent at Keroon Hold, except brief sojourns to various other parts of the planet to better study the local animals and bloodlines. It was on one of these trips that their group was set upon by a pair of striped felines. Fortunately there were many more in the human party and the felines were quickly fought off, one of them even being trampled by the fleeing bovines, silly things. That was when Shea got his scars - one of the felines leapt on him after mauling one of their mates before the Master traveling with them decapitated it with an axe, a wonder he didn’t get Shea’s head too, as he was renowned for his bad aim. When asked if he was ok, all Shea could say was bad luck they couldn’t use the second pelt.
He walked is tables at 18, graduating to Jr. Journeyman status. After continuing at the hall in pursuit of his specialism in caring for farm animals and runners, he went to Ista hold for a placement, glad to be home at last. After over two Turns at Ista Hold, he transferred to Telgar Weyr for a further three, enjoying the change of scenery and the new challenge offered by keeping a whole Weyr stocked up.
When the expedition West was suggested, Shea jumped at the chance to help at the Hold there. Unfortunately, so did many other Beastcrafters, and Shea didn't make it on the list. He was contacted later, however, by a rider, who told him that they were also planning on founding a new Weyr in the West soon after completion of the Hold, and that surprisingly, out of the other applicants who didn't make the list, he had the most experience in a Weyr environment. When offered the chance to continue on to the Weyr once it was founded, he accepted. Why on Pern would he not?
Once West, breeding began in earnest, which Shea became heavily involved in. He was as surprised as everyone when they found wild herdbeasts on the continent, subtly different to their own, which did help by feeding the dragons. But he kept his suspicions to himself, and soon enough they Weyr was set up and he was moved there with them. He already knew many of the riders there anyway.
When the Weyr went to investigate the alley shrouded in fog, Shea managed to get himself a lift with one of the riders. What he thought was going to be a fun day turned out to be worse than in his nightmares. The blue he was riding with managed to between to safety, but not before he took a swipe on his leg and Dawn got her wing and tail chewed. He was deeply saddened by this event; he'd lost many friends that day, and was to loose several more to dragonlessness in the sevendays following. But despite all hat, when R'fel returned with the purple thing in tow, his beastcrafter curiosity got the better of him.
Relation to Existing/Pending Character?: N/A
Future: Meh, he's happy.
Pets:
- Gold firelizard Dawn. Average size for a gold, the base colour for this flit is a yellowy gold, which fades to a dusky, more brown-gold on her legs, tail and wingsails, as if she's been dipped in syrup. Her most striking features, however, are the two lines of white gold that run from her eyes down her neck on either side, to fade out on her shoulders, only to reappear on her hips is swirly, smoke like patterns. She also has a band of the same white gold going around her right foreleg. For a queen, she's actually fairly easy going, if a little possessive of hers, she's usually seen around him somewhere. She can be demanding, when she wants something, and will never lower herself to begging for, though she's quite happy to receive from someone other than Shea. She will take attention and admiration from all quarters, not fussy in the slightest, though she won't touch food that smells even slightly off. Normally calm and collected, she is still easily angered, but won't usually turn violent until you've seriously ticked her off, but which point you're dealing with more flitters than just herself anyway. The only one who can calm her and dissipate her anger is Shea, and occasionally one of his friends who she particularly likes.
- Herder Canine Ashan. Slightly on the larger side of the herder breed, Ashan's coat is a mixture of black, white and tan, black being the predominant colour. His eyes are a deep brown, and combined with his floppy ears can give an vast range of expressions. The fur is quite long, and smooth to the touch, but gets fluffier in winter and whenever Ash gets wet, which is infrequent. He doesn't like water much, and will mope around when Shea makes him work in the rain. He is loyal and trusting to but a few, and is suspicious of everyone until they prove themselves - usually by participating in a game of fetch. Once he trusts you he will often take every opportunity to annoy you by placing various objects to be thrown in your way or demanding love and attention. He even pesters Dawn to some degree, though he doesn't seem to object to her riding on his back, even though cowers away from and item of clothing you try to place on him besides his collar.