Post by Spiffy on Jun 14, 2010 22:48:20 GMT
Your name: Spiffy
Character Number: 2
Character Name: J'thir (Jarethir)
Age: 24
Birth Season: Autumn
Gender: Male
Rank: Bronze Dragon Rider
Sexuality: Heterosexual
Richard Armitage
Appearance: He's quite tall, standing at about 6'1", with a slimline build that manages not to make him look gangly; A build that betrays his abilities as lying in speed and agility rather than brute strength. He's never been the weak type, and puts on enough muscle to do what he needs to do, maintained by occasional swordplay and regular bow practise, riding and the rare jog. His skin is lightly tanned and shows health, and is peppered with numerous small scars from the rest of his life, spent largely outdoors with the trader caravan or, more recently, at the Weyr caring for Adakhanyth. He has two larger scars, on his torso and left shoulder/arm from a scrap he got into with a fellow tradesman. Let's just say that he didn't win, to his chagrin, so ask and you're unlikely to hear the full or true story behind them. He's proud of his body, lean and well cared for, with enough strength for what he needs to do and fitness to make a quick getaway, if the occasion arises, and the skills to stand and fight.
Facial wise, his features are well defined, verging on sharp, but with evidence of charm. So too, are they perilous, for it is what they do not show that would most clearly define him. His eyes are of a marine hue, on the darker side of the spectrum somewhere between green and blue, with small traces of lighter silver here and there. Depending largely on his want, his eyes can be expressive or blank, as he's well practised at keeping things hidden from others, straight faced even if inside he's boiling. Nose is a little pointy, but fits well with the rest of his face, considering that the trait is shared throughout. So too, are his lips which, depending on his mood, either turn down in a grimace or up in a grin, though whether sly or cheeky is anyone's guess. Usually though, when he's observing, it's almost a sneer at times, straight with only a slight upturn at one side. His hair is a dark brown, verging on black, and is usually pretty scruffy, as he rarely takes the initiative to tame it unnecessarily. He usually keeps it fairly short, often only cutting it enough to keep it out of his eyes if he doesn't have time for a full cut. He has a piercing in his left ear, a small hoop of dark metal. It's a wonder that he even keeps it, seeing as it's been more trouble than it's strictly worth. Even after the ear infection plagued him, he is now extremely sensitive to high pitched sounds in that ear, particularly a dragon's keening, and usually leaves him with a pounding headache.
Personality: What you see and what you get rarely match up in this rider. Often he is charming, smiling and agreeable, and enjoys socializing with others of any rank. But he can smile while grimacing inside, lie about agreeing, and is charming you to get what he wants. Such is the way his mind works.
If he sees something he wants, he will work towards getting it, but not with a single minded intent that may be expected, as there is an element of take it or leave it in his psyche. If he can get it, he'll try. If he fails, he can take it, even if he's not happy about it. It does help him focus if he is doing something for someone else, but unfortunately such people are few and far between, Kemir being the only such person to really feature at all in his life so far. Self-centered he may be, but if on the off chance he does car for someone other than himself, he will not force himself or anything on them.
But for the majority - ie, those not on his "special persons" list, he factors their wishes little into his calculations. Either he cares about what you think and feel, or he doesn't, end of story. The only exception to this rule, and he does care about your opinions, is if you are somehow important to his plans in a non-emotional way. The lure of power is strong in him, and with years of it laying dormant, he will grasp at any opportunity now to rise in the ranks of life, if not to prove himself to others.
Also does he live up to the mantle of bronze rider, and when called upon he can step up to be a decent leader. He can make a snap decision, and is a good enough judge of character and ability to know where someone can best be used. Recently, actually being in charge of something, instead of going to his head like he's seen it with others, he's developed something of a responsibility that he quite frankly didn't know he had. Back in Benden he made a good wingsecond, not necessarily well liked by the wing, but at least respected for all his youth. Although his aspirations may be higher, he can take orders without question if he has to, though usually only when he feels it's part of some bigger plan to rise in the ranks.
But most of this is of little concern to everyone around him, to them he could anything from the life and soul of the party to the brooding wallflower in the corner, though he's usually buried himself in at least one glass of wine at any one point, usually more. He can be charming, amusing, downright scary, whatever the situation demands as best. Even though he has been keeping himself isolated from others for a while, he can still deal with people. Rather well actually, for he is a good leader, despite his flaws, with a knack for using people to their advantages. Or his, but that's besides the point here. He's usually pretty straight and to the point, lacking a particular way with words, though it seems to be enough. He'd prefer to say nothing at all and let his actions speak for themselves than lie outright or evade the truth. This does let him down somewhat on the sympathy front - he can't get all gooey for a girl in distress.
History: I never really knew my mother - she died when I was 5 turns old, giving birth to my little brother. Mother was a weaver, before she died, and father a Harper. He said I would be too, if I wanted. I would have liked that, I think, if things had happened differently.
Two turns later, father was reposted somewhere else, at Keroon I think, and so we left Fort and joined up with a traders caravan for the journey. I didn't trust them, I was young and naive then, and trusted few people. They were kind enough to us, but I think that was more because of my fathers being a Journeyman than anything else.
Everything went wrong when we were crossing through the mountains north of Fort. Father was ahead of us, at the front of the caravan. From where I was, in the middle, I could see him clearly as he was swallowed by a torrent of falling rocks. Now all I had left was Kemir, my brother. The traders knew this, and they offered to let us join them. They had lost people in the rockfall too, and probably needed the help we could eventually give them. Having little choice in the matter, being 7 and now responsible for my two turn old brother, I accepted.
I ended up staying with the traders for much of my life. I still didn't trust them, of course. Had no reason too, but I worked with them. As I grew older one of my main jobs was to scout up ahead of the caravan for a safe rout and to make sure there weren't any raiders ahead. Huey taught me how to use a bow and arrow - I liked the weapon, and was a good shot. Didn't get much chance to use it, unfortunately, but target practice soon became my favourite boredom buster.
Eventually, growing bored with target practice every night, I began to explore the areas we camped in more and more, particularly the holds we camped in. Sneaking soon turned to stealing, of course. Small things at first, letters, clothes, the odd small mark piece, but eventually the marks grew bigger and developed into whole purses - I was careful to never take more than one from each hold and infrequently, so we couldn't be traced - and booze. I fell in love with the stuff, began to hoard it with my Marks. That I never quite grew out of. I bought myself a new bow, much better than the tat that I had to borrow from the traders each time I went out. Some months later I also managed to Impress a brown flitter. Even though it was actually I who found the clutch, being the younger I was sent back to fetch the rest of the caravan while my partner watched the clutch. I could only feel it was justice that he failed to attract anything. After I had trained Riki, a name I contrived from a combination of my mother's and brother's names, my income increased substantially, though I was still careful to keep a lid on my activities.
I had always enjoyed spending time with the runners and draybeasts that were an essential part of the caravan, having learned to ride as one of the first things that the traders taught me. The runners I could trust. I'd often spend hours talking to them while out on scout, though not within earshot of any of the other traders save my brother, of course. Kemir was the only one I ever confided in, as he did the same to me, though he on the other hand had become rather close to one of the other women who had lost her son in the same accident that killed our father. I was happy for him. He had found a place in the caravan where I had not, and would tell me of the things that weren't said in my presence, enabling me to keep in the "game". I have many times wondered why I never left sooner and joined a raider clan somewhere. The reason is quite simply that we rarely came across them.
Back to the runners. So naturally I wasn't happy when they tried to kill off a foal. The mother had broken a leg soon after birth, so had to be put down. The foal had to go too, they said, but I wouldn't believe them. At 14 turns and a man, no matter what my outlook on people was, I wouldn't let them kill an innocent filly. Leave her, I said. I'd care for her, I told them, they'd never need worry about her. To my slight astonishment they actually took my word for it, which was odd because for once I was being honest. So I had a runner.
I cared for her, raised her, brought her in when she was big enough to carry me. No-one else would ride her, so I taught her in the way that suited me, and soon I could ride by just using my legs and shoot passing trees with my bow in hand. She became my life. Most of my Marks I spent on food and gear for her, my Samora.
But the the lead traders of our caravan died suddenly of a heart attack, and a man that I knew hated me as much as I did him took command. Somehow I knew it was only a matter of time before things would get worse for me, so I finally headed out while I could. I packed everything I owned onto Samora, which was thankfully little, and told none but Kemir were I was going, and that I likely as not wouldn't be coming back. If only I knew then just how far I was going I may have said more.
I traveled to Lemos Hold, conveniently the one we had left just a month before. On Samora I reached it in little over a sevenday. From thereonin I had no plans, so began to look for work in the Hold, figuring it as the most likely place to have one for me. Unfortunately the only work I could find on such short notice was as a stable hand at the place where I'd kept Samora. Fortunately there were many more lined pockets at Lemos so, somehow, I got by and kept up with livery payments.
The the search riders came. They came and called out all those of eligible age, and then the dragons went through those assembled and picked out their new candidates. I was among them. I was told to get my things quick but, as much as it broke my heart, I had to leave my Samora behind. I gave almost all my leftover marks to the stable master, making him promise to keep her safe. I could at least hope that my marks allowed him to hold off until a suitable buyer came along, or even to keep her for himself.
The Weyr was a new thing for me. I'd travelled through one before, and so knew what to expect more than most, but living there was far different from what I though it'd be. Then things tok a turn for the stranger, when the hatching day came. I remember it well - most of the hatchlings had already fought their way out of their shells and found their lifemates, and there were but 5 left unhatched. Of that five, there hatched a blue and a bronze, who upon hitting the sand and catching sight of each other took off in hot pursuit around the sands with remarkable agility for hatchling dragonets. The chase came to an abrupt end soon enough, the blue skidding to a sandy stop in front of his chosen, and the bronze sitting on my chest, looking down at me with a smug expression. Adakhanyth wins, were his first words.
Weyrling training passed in a whirl of new emotions, chores and oil. Lessons were new, interesting and boring in equal amounts, but the amount of physical work involved took it even out of me. But eventually it ended, and afterwards I can now say that I can pull my bow string back even further thanks to the more or less endless oiling that my ever growing bronze required. Before I knew it I'd graduated, hardly settled into Weyr life even then. But I tried, and within a couple turns I was promoted to wingsecond status in the reshuffle following a change in Weyrleadership. It didn't come automatically, but eventually I earned some respect from my fellow wingriders.
I'd known about the proposed move West for some time, as gossip was rife in the Weyr, even though it was Fort that was heading the move. I'd known, and I'd also known that I'd want to go if I got the chance, though apparently for the same reasons that I was 'encouraged' to go. I'd known that the other bronzeriders didn't want me there - who was I, an orphaned trader who waltzed in and Impressed bronze at his first stand, with noting to bring to the Weyr but ambition and a childish bronze dragon? I gladly joined the expedition.
It was almost a relief to me when we finally arrived West, when everyone was so busy and there was no time to think. Now that I look back at it, I realise how much I missed that turn and a half after we arrived. But things quietened down, and then took a turn for the worse. I was lucky that day, and never have I been more thankful that Adakhanyth was built slender, for if not I doubt that we would have been able to take off before sustaining more damage than a raked forearm and chewed tail fork. But even so he wouldn't leave without Ariseth, as any bronze wouldn't - it was already too tale for Izith. Ariseth was badly hurt, and if not for the help if Ada and another couple of browns, she wouldn't have made it to the ground safely. As it is, I can't see her ever flying again, but there's always hope.
I was one of only two bronzeriders to make it out alive, and the only one who's dragon didn't die a few days later of blood poisoning. The Weyr in shambles, it was all I could do to assume the role of Weyrleader, if in joint with our other bronzerider, older though he is. It worked for a sevenday or so, until that creature appeared, again throwing the Weyr into grief ridden turmoil. The other bronzerider, I could see, was dead set against the purple creature from the start, even though he hadn't seen what they could do, there was mute evidence enough.
I didn't know quite what to think. On one hand, I'd been present at the slaughter, seen up close and personal what these creatures had done, yet on the other I couldn't help but be curious. She was obviously draconic in nature, yet I couldn't work out exactly how, and for all her kind's ferocity she caused no visible harm. I'd even the Weyrherder close to her, or rather to her rider. But I was all to aware that if I played this wrong, so close to being Weyrleader, I could easily loose it all by Weyr favour. I can't deny that in a way I was in the ideal position, the one that I'd been aiming for for several turns now, but I couldn't help but with it had come about under different circumstances.
Relation to Existing/Pending Character?: Elder brother to Kemir
Future: He wants to be Weyrleader, of course, why wouldn't he?
Pets:
Brown firelizard Riki. Rather small for a brown, but no less intelligent, Riki is a dark chocolaty brown. This dark brown is overlaid with various tones of lighter klah to almost black, in a pattern closely resembling the bark of a skybroom tree. But what he lacks in stature he has in attitude. Though calm most often, he sticks close to his human, following him everywhere, and gets really stroppy if someone other than J'thir tries to tell him what to do. To J'thir he is obedient, though that's mostly due to the training J'thir has been giving him for the last several years, and the fact that the brown seems to enjoy it.
Black Firelizard Storm. Though not exactly black, this little flitter is not far off. She's a very dark grey, verging on navy blue in places. She is not, however, without black, for her whole body is covered in tiny filigree patterns of deep black, noticeable only upon closer inspection of her hide. These patterns, however, do not cover the underside of her wingsails, which stand in stark contrast to her otherwise fine skin by being the deep grey of rolling storm clouds, the type that threaten extreme weather to come. She shares the build of a green, small and feminine, but has a little more bulk around her middle than is normal for a green. But this doesn't look out of place on her, seeing as she is the size of a blue flitter by normal terms, and instead looks like the rest of her is slimmer than usual, and her belly the correct size. This little flitter has a strange personality. Her anger is much like the threatening storm that her wings suggest is coming: it may break, it may pass over. One can just never tell. When not angry, however, she can be really quite sweet. She absolutely adores browns, or any shade, shape or form, and dotes similarly on her human. While she doesn't exactly welcome cuddles from anyone else, she doesn't chase them away either, just as long as they don't do anything nasty or annoying.
Dragons Name: Adakhanyth
Colour: Bronze
Age: 6 turns
Hatching Season: Winter
Appearance: While not scrawny, he has a slimmer, less developed build that is uncommon for a bronze, and combined with the fact that he is somewhat leggy, with large, wide eyes that carry a look of innocence no matter what he is up to, Adakhanyth has a look of perpetual youth about him. As such, he will often be mistaken for a dragon far younger than he really is, even at his full height, which may lead to surprised weyrfolk commenting on how large he is for his age!
If he is weaker than other bronzes, however, he is far nimbler. Despite his somewhat awkward-looking build, Adakhanyth can handle himself with startling grace and agility, quite able to reach his best potential. His hide is an interesting sight indeed – primarily a rich, classic shade, but all along his body are strange markings subtly painted in both slightly lighter and darker tones, as though he has been richly decorated. The interlocking designs fade into and out of his base color as one line will blend perfectly from light to dark to light again. The swirls, dots, and lines, subtle as they are, are only visible in certain dim light, such as at dusk or dawn, or by any kind of firelight. Also interestingly, the area from his eyeridges down along the back of his neck until midway to his shoulders seems to be tinted with a bluish sheen, as though he is wearing a long headpiece that drapes down his neck. All in all, Adakhanyth is a beautifully colored, although a bit awkward, bronze, who will certainly be catching eyes in the weyr for one reason or another.
Personality: Adakhanyth is a prankster at heart, and is always looking for opportunities to annoy others. He does know to place limits on what he does though, and tailors his pranks to the individual so as to not make them eternally angry with him, so they can have a good laugh about it later. He is oftentimes highly energetic, never seeming to stop, while other times he seems to be just biding his time for something to happen - a wise dragon will keep a close watch on him at these times. For Adakhanyth is quite capable of being serious, and by that I mean deadly serious; for Adakhanyth there is no in between, he can go from one to the other like the flicking of a switch.
Despite occasional lapses though, Adakhanyth is every inch the bronze; strong of will, stubborn as a wall, full of confidence and excellent at rallying others into action. He's a very lkoving dragon, and sees himself as being the "big daddy" of the Weyr - in a fatherly way, not in a bolshy "I'm in charge" kind of way. He will happily take another under his considerably large wings, and would love to father a clutch all of his own. He'd make a wonderful Weyrling master, always looking out for the younger dragonets like they were lost children. He even loves human children, and will happily speak directly to another, even if his rider would prefer him not to most of the time. At times his apparent lack of concern will annoy some of the more serious minded dragons and riders, but his infections enthusiasm for life is hard not to catch.
Character Number: 2
Character Name: J'thir (Jarethir)
Age: 24
Birth Season: Autumn
Gender: Male
Rank: Bronze Dragon Rider
Sexuality: Heterosexual
Richard Armitage
Appearance: He's quite tall, standing at about 6'1", with a slimline build that manages not to make him look gangly; A build that betrays his abilities as lying in speed and agility rather than brute strength. He's never been the weak type, and puts on enough muscle to do what he needs to do, maintained by occasional swordplay and regular bow practise, riding and the rare jog. His skin is lightly tanned and shows health, and is peppered with numerous small scars from the rest of his life, spent largely outdoors with the trader caravan or, more recently, at the Weyr caring for Adakhanyth. He has two larger scars, on his torso and left shoulder/arm from a scrap he got into with a fellow tradesman. Let's just say that he didn't win, to his chagrin, so ask and you're unlikely to hear the full or true story behind them. He's proud of his body, lean and well cared for, with enough strength for what he needs to do and fitness to make a quick getaway, if the occasion arises, and the skills to stand and fight.
Facial wise, his features are well defined, verging on sharp, but with evidence of charm. So too, are they perilous, for it is what they do not show that would most clearly define him. His eyes are of a marine hue, on the darker side of the spectrum somewhere between green and blue, with small traces of lighter silver here and there. Depending largely on his want, his eyes can be expressive or blank, as he's well practised at keeping things hidden from others, straight faced even if inside he's boiling. Nose is a little pointy, but fits well with the rest of his face, considering that the trait is shared throughout. So too, are his lips which, depending on his mood, either turn down in a grimace or up in a grin, though whether sly or cheeky is anyone's guess. Usually though, when he's observing, it's almost a sneer at times, straight with only a slight upturn at one side. His hair is a dark brown, verging on black, and is usually pretty scruffy, as he rarely takes the initiative to tame it unnecessarily. He usually keeps it fairly short, often only cutting it enough to keep it out of his eyes if he doesn't have time for a full cut. He has a piercing in his left ear, a small hoop of dark metal. It's a wonder that he even keeps it, seeing as it's been more trouble than it's strictly worth. Even after the ear infection plagued him, he is now extremely sensitive to high pitched sounds in that ear, particularly a dragon's keening, and usually leaves him with a pounding headache.
Personality: What you see and what you get rarely match up in this rider. Often he is charming, smiling and agreeable, and enjoys socializing with others of any rank. But he can smile while grimacing inside, lie about agreeing, and is charming you to get what he wants. Such is the way his mind works.
If he sees something he wants, he will work towards getting it, but not with a single minded intent that may be expected, as there is an element of take it or leave it in his psyche. If he can get it, he'll try. If he fails, he can take it, even if he's not happy about it. It does help him focus if he is doing something for someone else, but unfortunately such people are few and far between, Kemir being the only such person to really feature at all in his life so far. Self-centered he may be, but if on the off chance he does car for someone other than himself, he will not force himself or anything on them.
But for the majority - ie, those not on his "special persons" list, he factors their wishes little into his calculations. Either he cares about what you think and feel, or he doesn't, end of story. The only exception to this rule, and he does care about your opinions, is if you are somehow important to his plans in a non-emotional way. The lure of power is strong in him, and with years of it laying dormant, he will grasp at any opportunity now to rise in the ranks of life, if not to prove himself to others.
Also does he live up to the mantle of bronze rider, and when called upon he can step up to be a decent leader. He can make a snap decision, and is a good enough judge of character and ability to know where someone can best be used. Recently, actually being in charge of something, instead of going to his head like he's seen it with others, he's developed something of a responsibility that he quite frankly didn't know he had. Back in Benden he made a good wingsecond, not necessarily well liked by the wing, but at least respected for all his youth. Although his aspirations may be higher, he can take orders without question if he has to, though usually only when he feels it's part of some bigger plan to rise in the ranks.
But most of this is of little concern to everyone around him, to them he could anything from the life and soul of the party to the brooding wallflower in the corner, though he's usually buried himself in at least one glass of wine at any one point, usually more. He can be charming, amusing, downright scary, whatever the situation demands as best. Even though he has been keeping himself isolated from others for a while, he can still deal with people. Rather well actually, for he is a good leader, despite his flaws, with a knack for using people to their advantages. Or his, but that's besides the point here. He's usually pretty straight and to the point, lacking a particular way with words, though it seems to be enough. He'd prefer to say nothing at all and let his actions speak for themselves than lie outright or evade the truth. This does let him down somewhat on the sympathy front - he can't get all gooey for a girl in distress.
History: I never really knew my mother - she died when I was 5 turns old, giving birth to my little brother. Mother was a weaver, before she died, and father a Harper. He said I would be too, if I wanted. I would have liked that, I think, if things had happened differently.
Two turns later, father was reposted somewhere else, at Keroon I think, and so we left Fort and joined up with a traders caravan for the journey. I didn't trust them, I was young and naive then, and trusted few people. They were kind enough to us, but I think that was more because of my fathers being a Journeyman than anything else.
Everything went wrong when we were crossing through the mountains north of Fort. Father was ahead of us, at the front of the caravan. From where I was, in the middle, I could see him clearly as he was swallowed by a torrent of falling rocks. Now all I had left was Kemir, my brother. The traders knew this, and they offered to let us join them. They had lost people in the rockfall too, and probably needed the help we could eventually give them. Having little choice in the matter, being 7 and now responsible for my two turn old brother, I accepted.
I ended up staying with the traders for much of my life. I still didn't trust them, of course. Had no reason too, but I worked with them. As I grew older one of my main jobs was to scout up ahead of the caravan for a safe rout and to make sure there weren't any raiders ahead. Huey taught me how to use a bow and arrow - I liked the weapon, and was a good shot. Didn't get much chance to use it, unfortunately, but target practice soon became my favourite boredom buster.
Eventually, growing bored with target practice every night, I began to explore the areas we camped in more and more, particularly the holds we camped in. Sneaking soon turned to stealing, of course. Small things at first, letters, clothes, the odd small mark piece, but eventually the marks grew bigger and developed into whole purses - I was careful to never take more than one from each hold and infrequently, so we couldn't be traced - and booze. I fell in love with the stuff, began to hoard it with my Marks. That I never quite grew out of. I bought myself a new bow, much better than the tat that I had to borrow from the traders each time I went out. Some months later I also managed to Impress a brown flitter. Even though it was actually I who found the clutch, being the younger I was sent back to fetch the rest of the caravan while my partner watched the clutch. I could only feel it was justice that he failed to attract anything. After I had trained Riki, a name I contrived from a combination of my mother's and brother's names, my income increased substantially, though I was still careful to keep a lid on my activities.
I had always enjoyed spending time with the runners and draybeasts that were an essential part of the caravan, having learned to ride as one of the first things that the traders taught me. The runners I could trust. I'd often spend hours talking to them while out on scout, though not within earshot of any of the other traders save my brother, of course. Kemir was the only one I ever confided in, as he did the same to me, though he on the other hand had become rather close to one of the other women who had lost her son in the same accident that killed our father. I was happy for him. He had found a place in the caravan where I had not, and would tell me of the things that weren't said in my presence, enabling me to keep in the "game". I have many times wondered why I never left sooner and joined a raider clan somewhere. The reason is quite simply that we rarely came across them.
Back to the runners. So naturally I wasn't happy when they tried to kill off a foal. The mother had broken a leg soon after birth, so had to be put down. The foal had to go too, they said, but I wouldn't believe them. At 14 turns and a man, no matter what my outlook on people was, I wouldn't let them kill an innocent filly. Leave her, I said. I'd care for her, I told them, they'd never need worry about her. To my slight astonishment they actually took my word for it, which was odd because for once I was being honest. So I had a runner.
I cared for her, raised her, brought her in when she was big enough to carry me. No-one else would ride her, so I taught her in the way that suited me, and soon I could ride by just using my legs and shoot passing trees with my bow in hand. She became my life. Most of my Marks I spent on food and gear for her, my Samora.
But the the lead traders of our caravan died suddenly of a heart attack, and a man that I knew hated me as much as I did him took command. Somehow I knew it was only a matter of time before things would get worse for me, so I finally headed out while I could. I packed everything I owned onto Samora, which was thankfully little, and told none but Kemir were I was going, and that I likely as not wouldn't be coming back. If only I knew then just how far I was going I may have said more.
I traveled to Lemos Hold, conveniently the one we had left just a month before. On Samora I reached it in little over a sevenday. From thereonin I had no plans, so began to look for work in the Hold, figuring it as the most likely place to have one for me. Unfortunately the only work I could find on such short notice was as a stable hand at the place where I'd kept Samora. Fortunately there were many more lined pockets at Lemos so, somehow, I got by and kept up with livery payments.
The the search riders came. They came and called out all those of eligible age, and then the dragons went through those assembled and picked out their new candidates. I was among them. I was told to get my things quick but, as much as it broke my heart, I had to leave my Samora behind. I gave almost all my leftover marks to the stable master, making him promise to keep her safe. I could at least hope that my marks allowed him to hold off until a suitable buyer came along, or even to keep her for himself.
The Weyr was a new thing for me. I'd travelled through one before, and so knew what to expect more than most, but living there was far different from what I though it'd be. Then things tok a turn for the stranger, when the hatching day came. I remember it well - most of the hatchlings had already fought their way out of their shells and found their lifemates, and there were but 5 left unhatched. Of that five, there hatched a blue and a bronze, who upon hitting the sand and catching sight of each other took off in hot pursuit around the sands with remarkable agility for hatchling dragonets. The chase came to an abrupt end soon enough, the blue skidding to a sandy stop in front of his chosen, and the bronze sitting on my chest, looking down at me with a smug expression. Adakhanyth wins, were his first words.
Weyrling training passed in a whirl of new emotions, chores and oil. Lessons were new, interesting and boring in equal amounts, but the amount of physical work involved took it even out of me. But eventually it ended, and afterwards I can now say that I can pull my bow string back even further thanks to the more or less endless oiling that my ever growing bronze required. Before I knew it I'd graduated, hardly settled into Weyr life even then. But I tried, and within a couple turns I was promoted to wingsecond status in the reshuffle following a change in Weyrleadership. It didn't come automatically, but eventually I earned some respect from my fellow wingriders.
I'd known about the proposed move West for some time, as gossip was rife in the Weyr, even though it was Fort that was heading the move. I'd known, and I'd also known that I'd want to go if I got the chance, though apparently for the same reasons that I was 'encouraged' to go. I'd known that the other bronzeriders didn't want me there - who was I, an orphaned trader who waltzed in and Impressed bronze at his first stand, with noting to bring to the Weyr but ambition and a childish bronze dragon? I gladly joined the expedition.
It was almost a relief to me when we finally arrived West, when everyone was so busy and there was no time to think. Now that I look back at it, I realise how much I missed that turn and a half after we arrived. But things quietened down, and then took a turn for the worse. I was lucky that day, and never have I been more thankful that Adakhanyth was built slender, for if not I doubt that we would have been able to take off before sustaining more damage than a raked forearm and chewed tail fork. But even so he wouldn't leave without Ariseth, as any bronze wouldn't - it was already too tale for Izith. Ariseth was badly hurt, and if not for the help if Ada and another couple of browns, she wouldn't have made it to the ground safely. As it is, I can't see her ever flying again, but there's always hope.
I was one of only two bronzeriders to make it out alive, and the only one who's dragon didn't die a few days later of blood poisoning. The Weyr in shambles, it was all I could do to assume the role of Weyrleader, if in joint with our other bronzerider, older though he is. It worked for a sevenday or so, until that creature appeared, again throwing the Weyr into grief ridden turmoil. The other bronzerider, I could see, was dead set against the purple creature from the start, even though he hadn't seen what they could do, there was mute evidence enough.
I didn't know quite what to think. On one hand, I'd been present at the slaughter, seen up close and personal what these creatures had done, yet on the other I couldn't help but be curious. She was obviously draconic in nature, yet I couldn't work out exactly how, and for all her kind's ferocity she caused no visible harm. I'd even the Weyrherder close to her, or rather to her rider. But I was all to aware that if I played this wrong, so close to being Weyrleader, I could easily loose it all by Weyr favour. I can't deny that in a way I was in the ideal position, the one that I'd been aiming for for several turns now, but I couldn't help but with it had come about under different circumstances.
Relation to Existing/Pending Character?: Elder brother to Kemir
Future: He wants to be Weyrleader, of course, why wouldn't he?
Pets:
Brown firelizard Riki. Rather small for a brown, but no less intelligent, Riki is a dark chocolaty brown. This dark brown is overlaid with various tones of lighter klah to almost black, in a pattern closely resembling the bark of a skybroom tree. But what he lacks in stature he has in attitude. Though calm most often, he sticks close to his human, following him everywhere, and gets really stroppy if someone other than J'thir tries to tell him what to do. To J'thir he is obedient, though that's mostly due to the training J'thir has been giving him for the last several years, and the fact that the brown seems to enjoy it.
Black Firelizard Storm. Though not exactly black, this little flitter is not far off. She's a very dark grey, verging on navy blue in places. She is not, however, without black, for her whole body is covered in tiny filigree patterns of deep black, noticeable only upon closer inspection of her hide. These patterns, however, do not cover the underside of her wingsails, which stand in stark contrast to her otherwise fine skin by being the deep grey of rolling storm clouds, the type that threaten extreme weather to come. She shares the build of a green, small and feminine, but has a little more bulk around her middle than is normal for a green. But this doesn't look out of place on her, seeing as she is the size of a blue flitter by normal terms, and instead looks like the rest of her is slimmer than usual, and her belly the correct size. This little flitter has a strange personality. Her anger is much like the threatening storm that her wings suggest is coming: it may break, it may pass over. One can just never tell. When not angry, however, she can be really quite sweet. She absolutely adores browns, or any shade, shape or form, and dotes similarly on her human. While she doesn't exactly welcome cuddles from anyone else, she doesn't chase them away either, just as long as they don't do anything nasty or annoying.
Dragons Name: Adakhanyth
Colour: Bronze
Age: 6 turns
Hatching Season: Winter
Appearance: While not scrawny, he has a slimmer, less developed build that is uncommon for a bronze, and combined with the fact that he is somewhat leggy, with large, wide eyes that carry a look of innocence no matter what he is up to, Adakhanyth has a look of perpetual youth about him. As such, he will often be mistaken for a dragon far younger than he really is, even at his full height, which may lead to surprised weyrfolk commenting on how large he is for his age!
If he is weaker than other bronzes, however, he is far nimbler. Despite his somewhat awkward-looking build, Adakhanyth can handle himself with startling grace and agility, quite able to reach his best potential. His hide is an interesting sight indeed – primarily a rich, classic shade, but all along his body are strange markings subtly painted in both slightly lighter and darker tones, as though he has been richly decorated. The interlocking designs fade into and out of his base color as one line will blend perfectly from light to dark to light again. The swirls, dots, and lines, subtle as they are, are only visible in certain dim light, such as at dusk or dawn, or by any kind of firelight. Also interestingly, the area from his eyeridges down along the back of his neck until midway to his shoulders seems to be tinted with a bluish sheen, as though he is wearing a long headpiece that drapes down his neck. All in all, Adakhanyth is a beautifully colored, although a bit awkward, bronze, who will certainly be catching eyes in the weyr for one reason or another.
Personality: Adakhanyth is a prankster at heart, and is always looking for opportunities to annoy others. He does know to place limits on what he does though, and tailors his pranks to the individual so as to not make them eternally angry with him, so they can have a good laugh about it later. He is oftentimes highly energetic, never seeming to stop, while other times he seems to be just biding his time for something to happen - a wise dragon will keep a close watch on him at these times. For Adakhanyth is quite capable of being serious, and by that I mean deadly serious; for Adakhanyth there is no in between, he can go from one to the other like the flicking of a switch.
Despite occasional lapses though, Adakhanyth is every inch the bronze; strong of will, stubborn as a wall, full of confidence and excellent at rallying others into action. He's a very lkoving dragon, and sees himself as being the "big daddy" of the Weyr - in a fatherly way, not in a bolshy "I'm in charge" kind of way. He will happily take another under his considerably large wings, and would love to father a clutch all of his own. He'd make a wonderful Weyrling master, always looking out for the younger dragonets like they were lost children. He even loves human children, and will happily speak directly to another, even if his rider would prefer him not to most of the time. At times his apparent lack of concern will annoy some of the more serious minded dragons and riders, but his infections enthusiasm for life is hard not to catch.